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Hit Points Calculator

Calculate D&D 5e character hit points from class, level, Constitution modifier, and hit dice.

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D&D 5e Hit Points Explained

Hit points (HP) measure how much damage your Dungeons and Dragons character can take before falling unconscious. Maximum HP comes from your class hit die, character level, Constitution modifier, and optional bonuses from feats or race.

Level 1 Hit Points

At level 1, you take the maximum value of your class hit die and add your Constitution modifier. A fighter with a d10 hit die and +2 CON starts with 12 HP. A wizard with a d6 and +1 CON starts with 7 HP.

Hit Points at Higher Levels

From level 2 onward, each level adds one hit die roll plus your Constitution modifier. Many tables use the fixed average: floor(hit die / 2) + 1 + CON modifier per level. A d10 class averages 6 + CON each level after the first.

Hit Dice Pool

Your hit dice pool tracks how many dice you can spend during a short rest to recover HP. A level 5 fighter has 5d10 in the pool. Rolling a hit die during a rest restores that roll plus your Constitution modifier.

Related tools: Encounter Calculator 5e and Dice Roller.

Frequently Asked Questions

What hit die does each class use?

Barbarians use d12. Fighter, paladin, and ranger use d10. Most other martial and half-casters use d8. Sorcerer and wizard use d6.

What is fixed average HP?

Instead of rolling each level, many groups add floor(hit die / 2) + 1 + CON modifier. This is the recommended average from the Player Handbook.

How does the Tough feat affect HP?

Tough adds 2 HP per character level. A level 5 character gains +10 maximum HP from this feat.

Do Hill Dwarves get extra HP?

Yes. Hill Dwarves gain +1 maximum HP at every level, including level 1.

Can Constitution modifier be negative?

Yes. A low Constitution score reduces HP each level. The calculator supports negative modifiers.